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Shader Complexity Masked Overdraw not visualized in 4.23

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    Shader Complexity Masked Overdraw not visualized in 4.23

    I am wondering if this is a bug or working as intended. Both images are the same tree, with the same setup, the only difference being one is 4.23 and one is 4.22 engine version.

    The one that shows low shader complexity is 4.23. The other is in 4.22 and what I expect to see with masked materials, that being overdraw is clearly visualized.

    #2
    I have this problem too. 4.23.1 shader complexity view is useless. I think this happens when early z pass for masked materials is on.

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      #3
      https://issues.unrealengine.com/issue/UE-81929

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