I'm trying to have a 3D widget with dynamic parameters on it's Widget3DPassThrough_Translucent material.
I made a copy of that engine material and modified it to use my parameters. It works by itself.
In Blueprints when creating a dynamic material instance with the new modified material the widget reverts to the World Default Grid material (seems like its compiling but I doubt it cause it never works). Any suggestions on maybe how 3D widgets work with the Engine material? Or better yet how to properly set up a 3D widget with a dynamic material instance. Have tried other similar solutions around Answer Hub and the net with no luck.
I made a copy of that engine material and modified it to use my parameters. It works by itself.
In Blueprints when creating a dynamic material instance with the new modified material the widget reverts to the World Default Grid material (seems like its compiling but I doubt it cause it never works). Any suggestions on maybe how 3D widgets work with the Engine material? Or better yet how to properly set up a 3D widget with a dynamic material instance. Have tried other similar solutions around Answer Hub and the net with no luck.
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