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Sort order for mesh actor?

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    Sort order for mesh actor?

    Hello,

    I have a few surfaces that are z-fighting, with one being a base surface, and the others are decals.

    Normally I'd use Deferred Decals for those, but their opacity is coming from the mesh' Vertex Colors, rather than a texture mask, and since Deferred Decals don't really have a mesh, I can't use vertex colors as my opacity.

    Is there something like "Sort Order" but for a regular mesh actor that would tell the engine which decal should go over which?

    #2
    You can change the Sort Order of the decals by setting the sort order of each one. You can check the Unreal Documentation for deffered decals and see exactly how you want to use them!
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