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    texture problem in packaging


    Hello, sorry for the inconvenience, I wanted to know if you could help me, because it looks like this in the image editor
    on the right and when packaging it looks like this? could you help me

    #2
    You have a warning on the top left telling you you're over the specified budget for your streaming pool, which means your textures will be changing mips constantly and at a lower res to compensate and stay within the budget.

    You can simply increase the budget with a console command(r.streaming.poolsize), but if you're packaging your game I'm assuming you have some sort of target, so check out this link for info on texture streaming to see what is the best solution for you.

    https://docs.unrealengine.com/en-US/...ing/index.html
    Lighting Artist II @ Crystal Dynamics
    ArtStation
    Twitter

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      #3

      Thank you very much, for taking the time to answer me, you are very helpful, thank you !!!!!!

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