Announcement

Collapse
No announcement yet.

Newbie Question: Why light can shed through corners of my room model?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Newbie Question: Why light can shed through corners of my room model?

    I'm new to UE4 and now I'm using 4.22 and I have a small house model exported from SketchUp as fbx file (every-plane-twice enabled) and I imported it as static scene with simple color material in a starter kit project. The project just contains a Directional Sunlight and BP_Sky_Sphere. What I don't understand is that after building there is always some bright area in the room (see pic). I want to know what I've missed in order to prevent such artifact. Is this because of my modeling, or the config of lighting / ambient light? or maybe material? Can someone point out links that I can learn more of related topic?

    #2
    Looks like you need to adjust the lightmap resolution
    But also, as far as modeling goes you need to make sure that walls meet exactly in the corners and don't extend past each other. Surfaces that extend beyond can receive shadow or light from outside and the pixels of the lightmap won't line up perfectly which causes bleeding onto the inside.

    Comment

    Working...
    X