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Using GPUOpen on UE4?

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    Using GPUOpen on UE4?

    Well, wandering in the forums I stumbled upon this particular topic:

    https://forums.unrealengine.com/deve.../70569-gpuopen

    And that got me thinking: Did anybody tried to use this on their engine? How does it works? How do I do it?
    I'm a AMD user, and seeming that AMD is going to be a serious competitor over the cpu space at least until 2022... Why don't optimize my game to AMD software as well? (Remember that the engine already includes nVidia GameWorks)
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