Announcement

Collapse
No announcement yet.

Ray tracing - reflection of global illumination

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Ray tracing - reflection of global illumination

    Hi guys,
    am I doing something wrong or is this issue of not mature ray tracing?
    It seems that objects which are affected by Global illumination are not displayed correctly (not affected by GI) in reflections..
    any advice? thanks a lot...

    #2
    There is definitely something missing in the ray traced reflections right now. If you look at my cornell example here:
    https://forums.unrealengine.com/deve...th-screenshots

    you'll see that the mirror ball is only reflecting the emissive geometry and not the GI (because I'm using emissive materials to light the box). I might take a look if there is anything obvious once I'm done with this emissive stuff. Otherwise, I would log an issue on UE4 AnswerHub.

    Tommy.

    Comment

    Working...
    X