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    Light-maping problem.

    Hi. I wonder why these light-maps spilling light. Click image for larger version

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    sorry for bad English.

    #2
    Could you post your light setup + do you get any errors when you build the light?

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      #3
      Click image for larger version

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ID:	1056589 I used default settings with production quality level. no error with light-mapping.

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        #4
        Dynamic or static lightning (I think static, but I just want to go sure ^^)? Is this room one big mesh or parts?

        -add a lightmass importance volume
        -increase the lightmap resolution of your mesh

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          #5
          Originally posted by fighter5347 View Post
          Dynamic or static lightning (I think static, but I just want to go sure ^^)? Is this room one big mesh or parts?

          -add a lightmass importance volume
          -increase the lightmap resolution of your mesh
          It's safe to assume its static lighting since he is having light mapping issues.

          I just started with Lightmass last night and ran into the same issue, even with lightmap resolution at 2048 and added lightmass importance volume. I guess with Lightmass the building has to be a single mesh to get clean result? I have many parts to my building(separate roof,floor,walls,support beams).
          Last edited by SonKim; 09-12-2014, 03:31 PM.
          TOUR of DUTY

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