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how recreate Blender principled BSDF in Unreal

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    how recreate Blender principled BSDF in Unreal

    Hi there, i'm trying to recreate the Blender principled BSDF in Unreal. but i have no clue how to do it (started unreal a couples of months ago). i was wondering if someone could help me recreate the following Principled BSDF tweakings in Unreal

    - sheer tint
    - clearcoat roughness
    - IOR
    - alpha

    #2
    There is a clearcoat shader already in UE4 that supports dual roughness. https://docs.unrealengine.com/en-US/...mal/index.html

    Probably could do sheen tint using a Fresnel node pretty easily.

    Alpha/translucency/IOR you'll have to use different blend modes/material settings https://docs.unrealengine.com/en-US/...des/index.html https://docs.unrealengine.com/en-US/...ion/index.html

    You can recreate all of those effects, but probably not with one material.

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      #3
      ok, thanks. because these settings look great in Blender

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