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How to change Game Camera?

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    How to change Game Camera?

    Is there a way to change the Spectator Game Camera to a physical CineCameraActor?

    I would like to control all the options of the camera, like a real physical camera.
    ISO, DOF, Shutter Speed, Exposure Control, etc.

    And my Game Camera should have manual exposure, instead of Auto Exposure.
    Is there a way to change that?

    Thanks for any little help!

    #2
    Originally posted by BernhardRieder View Post
    And my Game Camera should have manual exposure, instead of Auto Exposure.
    Is there a way to change that?
    Add a post process to the scene and change the exposure settings. you can limit the amount of auto exposure or eliminate it altogether.

    As far as what camera you use on your character - not sure. never tried to attach a cinecamera BUT
    use child actors instead of cameras anyway.
    You add a child actor and you set it's type to whatever camera you need. that way you can smoothly cycle between the cameras too. I don't have a pic handy, but it's pretty much the only way to set the cameras to cycle between one-another in BP with only 1 node without inaccurate/jittery lerps.

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      #3
      hmmm.. I think you misunderstood. When you hit the PLAY Button inside the editor, you get a spec cam. I need to make sure, that the spec camera has the same settings like a CineCameraActor. I need to be able to turn on ray tracing for Refraction, GI, Reflection, etc.

      does this make sense?

      For some reason, when using the game editor, the Ray Traced Refraction doesn't work.

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        #4
        Ray traced is still experimental and very limited.
        https://docs.unrealengine.com/en-US/...ing/index.html

        As far as just utilizing a cine camera instead of a regular one, you can modify or create a character blueprint and replace the camera inside the blueprint. It's not too involved of a project, though I have no idea what limitations you may get from using the Cine camera.

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