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Indirect Lighting Intensity eats up my specular reflections. How to combine those 2 ? ?

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    Indirect Lighting Intensity eats up my specular reflections. How to combine those 2 ? ?

    Hello UEusers <3

    Its my first post here and a question... obviously
    Why after bake I have nicely lit environment, but it eats up my Roughness Reflections ? I always had something in mind I was missing something, but when I lowered Indirect Lighting Intensity to some 0.01 values, my reflections came back !! And were more similar with values to those I painted in SP.
    Picture A - Gi nothing checked in PostProcessVolume
    Picture B - Indirect Lighting Intensity 0,01

    Can someone please tell me why it's happening, and how to have it both ways @ the same Time ??

    Thank you in advance.
    Kuba Bogacki
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