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Are there any compatibility issues between different texture compressions?

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    Are there any compatibility issues between different texture compressions?

    Hi I wanted to know if there are any compatibility issues with Consoles or PC when using different texture compression methods, specifically between BC1 and BC7? Other than BC7 creates higher quality but larger file sizes for textures is there anything else I need to worry about If a game needs to be published on either Switch, Xbox,PS, or PC?

    thanks,
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