Announcement

Collapse
No announcement yet.

Video Driver memory crashes due to Render Target Memory 2D

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Video Driver memory crashes due to Render Target Memory 2D

    Hi,

    in one of my projects, I am starting to get crashes due to running out of GPU memory because Render Target Memory 2D in start rhi tends to get out of control. I have no idea how to diagnose what the issue is. There's just a bunch of scene capture cubes in my scene, everything is relatively light, I do not use any render target textures myself. When I first open the project, the Render Target Memory 2D sits at around 2.5GB, but slowly crawls up to 6, and then combined with everything else running in the windows, it fills up the 11GB on my GTX1080Ti.

    Does anyone have any idea how I can track down what's actually eating the VRAM? Render Target Memory 2D on its own is not very useful, as it just reports total consumption, not how much individual scene actors and buffers cost...
    https://www.artstation.com/artist/rawalanche

    #2
    I had similar issues but they were fixed in 4.23.

    Comment


      #3
      cyaoeu could you tell me the issue number which fixes this issue.

      Comment

      Working...
      X