Announcement

Collapse
No announcement yet.

Procedural Texture Generation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Procedural Texture Generation

    What are the methods of Procedural texture generation present in UE4.

    I want to create texture for planets surfaces procedurally. Each planet should have different amounts of water content and land content. Without going into graphics programming, what are the methods present in the engine to achieve something like that.

    My initial thoughts are to use a noise and multiplying it by a random number between (0-1) and using the floor then using as a lerp between 2 textures(Land and see).

    I don't need much now. I just need a black and white patch texture which is randomly generated. Any ideas where do I start?

    #2
    There is this
    https://docs.unrealengine.com/latest...dex.html#noise
    www.youtube.com/user/destruct007

    Comment


      #3
      Substance can also do randomized textures.

      Comment

      Working...
      X