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Why is denoiser turned off for raytraced reflections with samples > 1

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    Why is denoiser turned off for raytraced reflections with samples > 1

    Hi,

    does anyone have any good explanation why denoiser for raytraced reflections only works for 1 sample per pixel? As soon as I enter 2 or more, the denoiser for reflections turns off. This is quite weird and inconsistent, because denoiser is useful at any sample count, and also pretty much all other raytracing effects retain active denoiser even at higher sample values :O

    Thanks in advance.
    https://www.artstation.com/artist/rawalanche
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