Hello guys,
I`m having an issue, for which i did not found any kind of info so decided to post a new topic.
I`m creating sci-fi game , and i`m using mostly dbuffer decals for my finer details . You know bolts,text,signs and stuff , in one particular room i have huge mirror. So i used planar reflections for the mirror, to have correct reflections, however i see that it don't reflects all of my decals on the opposite wall at all. Everything else is reflecting fine , but not the decals. I tried with Spherical reflection capture to see if it would work with that , and apparently it reflects just fine all of my decals with Spherical Reflection capture.
So is this some kind of restriction of Planar Reflection, or i`m missing some settings somewhere to make them reflect ?
Cheers guys
I`m having an issue, for which i did not found any kind of info so decided to post a new topic.
I`m creating sci-fi game , and i`m using mostly dbuffer decals for my finer details . You know bolts,text,signs and stuff , in one particular room i have huge mirror. So i used planar reflections for the mirror, to have correct reflections, however i see that it don't reflects all of my decals on the opposite wall at all. Everything else is reflecting fine , but not the decals. I tried with Spherical reflection capture to see if it would work with that , and apparently it reflects just fine all of my decals with Spherical Reflection capture.
So is this some kind of restriction of Planar Reflection, or i`m missing some settings somewhere to make them reflect ?
Cheers guys