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C++ Post-Postprocessing callback?

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    C++ Post-Postprocessing callback?

    I have some custom post-processing that I'd like to do in C++.

    Is there a callback after FSceneRenderer does its work and before FSlateRenderer starts? Something akin to FSlateRenderer::FOnBackBufferReadyToPresent only sooner.

    If not, what's the best way to add a new c++ post processor?

    #2
    FYI if anyone else is trying to accomplish this, I found a way.

    It involves overloading FDefaultDynamicResolutionState and calling Gengine->ChangeDynamicResolutionStateAtNextFrame() with the new object that contains the callback.

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