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Ray traced translucency breaks eye occlusion shader

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    Ray traced translucency breaks eye occlusion shader

    I'm aware that real-time ray tracing is still in beta, still wanted to bring this issue to the devs attention. As the title says, ray traced translucency breaks the eye occlusion shader. IOR is also wrong. Which I found is a general problem. It'd be nice to have control over it in the material.

    Click image for larger version

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