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How to render 2D sprites "as are", with no lighting or post-processing

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    How to render 2D sprites "as are", with no lighting or post-processing

    Hi,

    I am learning UE4 (4.22.3) by going through a UE4 C++ Paper2D training video series.

    I have my background as a large (1920x1080) pure white 2D sprite.
    My PNG image texture settings are Mip Gen Settings=NoMipmaps, Compression Settings=
    UserInterface2D
    and Texture Group=2D Pixels.

    In the viewport the background shows up as pure white. So far so good ...

    But when I press play, then it shows as grey, kind of dark?

    I only have 3 items in my scene, my background actor, a pawn spaceship sprite and a playerstart actor.

    What do I need to turn on or off to get my sprites to render as they are in-game, with no conversion?

    Thanks,
    M.
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