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Ray Tracing Enable Driver Hack is it possible ?

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  • replied
    It would probably crash and the amount of GPU memory would be an issue. There is the GPU lightmass baking though, but again GPU memory would be an issue.

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  • replied
    Originally posted by darthviper107 View Post
    That one is so weak though that it wouldn't be usable at all
    I imagine that it would still be faster than an offline CPU-based renderer, especially with a combination of ray tracing and rasterization.

    That said, I imagine it would be virtually impossible to write a driver for the 650 that supports DXR on any level; a software renderer might work in theory, but that's about it. Direct3D used to have a reference rasterizer, but I think that stopped being supported in DirectX 9.

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  • replied
    That one is so weak though that it wouldn't be usable at all

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  • replied
    Originally posted by darthviper107 View Post
    No, it is not possible, and if it was the GTX 650 is way way too low powered to do anything reasonable with it
    İ'm not game develop. İ want to sequencer using. Sequencer is reasonable.

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  • replied
    No, it is not possible, and if it was the GTX 650 is way way too low powered to do anything reasonable with it

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  • started a topic Ray Tracing Enable Driver Hack is it possible ?

    Ray Tracing Enable Driver Hack is it possible ?

    Ray Tracing Enable Driver Hack is it possible ?
    i want to gtx 650 ti ray tracing how it possible ?
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