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How to create exposure post process material to make scene brighter?

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    How to create exposure post process material to make scene brighter?

    Hi, I'm working on a project where I decided to disable gamma correction in order to make things look more old fashioned (like late 1980s-early 1990s CG) with post process; I did this and while it did get closer to the result I wanted, it unfortunately made the scene look much too dark. I tried increasing the skylight to remedy this, but then everything looks overexposed. Do you know of a way to make the scene brighter without gamma correction? Is there a way to create an exposure post process material and would this help??

    Thanks in advance.

    #2
    Originally posted by tapirtoon View Post
    Hi, I'm working on a project where I decided to disable gamma correction in order to make things look more old fashioned (like late 1980s-early 1990s CG) with post process; I did this and while it did get closer to the result I wanted, it unfortunately made the scene look much too dark. I tried increasing the skylight to remedy this, but then everything looks overexposed. Do you know of a way to make the scene brighter without gamma correction? Is there a way to create an exposure post process material and would this help??

    Thanks in advance.
    In your post process, multiply the input by a number greater than 1.

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      #3
      Originally posted by Manoel.Neto View Post

      In your post process, multiply the input by a number greater than 1.
      I'm confused. Wouldn't that just add gamma correction??

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        #4
        Multiplying a color by a constant number is not gamma correction. It's just scaling the intensity. Gamma means exponentiation, like pow(color, 2.2)

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          #5
          Hello, I am trying to achieve this too, I am a bit late but could someone explane me a bit better? What do you mean by "In your post process, multiply the input by a number greater than 1"?

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