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Can Raytracing's GI shadows be turned Off per material?

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    Can Raytracing's GI shadows be turned Off per material?

    Having problems when using Translucent materials which have Opacity maps.
    Raytraced GI shadows are shadowing as if the mesh is a solid, whereas I want the shadow to account for the Opacity masked part.
    Thanks.

    For example, a flat plane positioned vertically which is being run translucent to visually produce blades of grass.
    When Raytracing GI is enabled, I am getting the shadow of the entire plane, not the individual blades of grass.

    THX
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