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Making reflections disappear for hierarchical instanced static meshes on "owner no see"

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    #16
    Bumpin bc still don't know how to work around this!

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      #17
      Bumpin! Still lookin for help~

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        #18
        Bump bump bump!

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          #19
          Still lookin for help, folks. Correct me if I'm wrong, but this doesn't seem to be an engine limitation--it seems to be a bug.

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            #20
            Any help would be much appreciated.

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              #21
              Still lookin for a solution to this--or even some sort of affirmation that this is in fact a problem~

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                #22
                Originally posted by exaptations View Post
                “Owner no see”:
                • Owner doesn’t see physical mesh but does see mesh in reflection captures (weird)
                • Non-owners see the mesh both physically and in reflection captures (normal)


                “Only owner see”:
                • Owner sees mesh physically but not in reflection captures (weird)
                • Non-owners never see the mesh, not physically nor in reflection captures (normal)
                this makes it sound like the objects seen through planar reflections are not considered to be owned by the local player the way it does for the scenecapture.
                this is gonna be a stretch but perhaps it might work by making the planar reflection actor be owned by the local player

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                  #23
                  Chosker, Hey, thanks for the suggestion! I've tried that and it doesn't seem to change anything.

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                    #24
                    Bumpin away~!

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