Hi everyone, We want to exclude certain objects from being visible in an SSR Reflection. For example we want to have our Hero Object to have SSR and reflect everything except the Background, so we need to exclude the Background from SSR.
The only thing I can think of are Custom Depth Stencil and recombine Foreground/Heroobject and Background in a Postprocess Material after Tonemapping ?
Any ideas if this could work or if there is an easier way ?
Best Dominic
The only thing I can think of are Custom Depth Stencil and recombine Foreground/Heroobject and Background in a Postprocess Material after Tonemapping ?
Any ideas if this could work or if there is an easier way ?
Best Dominic
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