Hi! Please help, I believe that this problem is well known because it's very easy to occur the problem with MatLayerBlend_Standard.
I don't know how to solve this problem on Specular Artifact, I tried to increase the hardness of the texture mask but I still see the artifact because it's thin and bright.

Here is the material, and the grass layer is the standard grass in the Starter Content but it's inside the function MF_Grass01.
I don't know how to solve this problem on Specular Artifact, I tried to increase the hardness of the texture mask but I still see the artifact because it's thin and bright.
Here is the material, and the grass layer is the standard grass in the Starter Content but it's inside the function MF_Grass01.
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