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Camera DOF problem | hard edges | quixel megascans | Depth of field

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    Camera DOF problem | hard edges | quixel megascans | Depth of field

    by some reason I have weird hard edges around my objects when using DOF. It looks like it is happening with mesh I bring from quixel megascans. What could be the issue ? Please help

    #2
    That seems like a problem with your smoke material, make sure the material has "Render after DOF" checked off

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