I'm learning UE4 and one of my clients asked if I could take one of our previous interiors and "bake" the lighting into the maps so he has a model with no lights in it but one in which it looks like the lights are there.
When I Export FBX out of UE4, I get the diffuse textures and it looks good but the lighting is not "baked' into the maps on the walls and floors. I can certainly bake using Flatiron in Max and achieve this but I've rebuilt our interior in UE4 and we really like how it looks.
Since Building and Baking are a lightmass thing in UE4, it's not the same as baking illumination into diffuse maps in Max and when i search I come up empty on how to do it from within UE4.
How do I bake the light information "into" the maps for my interior scene so that I have a model with absolutely no lights in it but it still looks like the lights are there?
When I Export FBX out of UE4, I get the diffuse textures and it looks good but the lighting is not "baked' into the maps on the walls and floors. I can certainly bake using Flatiron in Max and achieve this but I've rebuilt our interior in UE4 and we really like how it looks.
Since Building and Baking are a lightmass thing in UE4, it's not the same as baking illumination into diffuse maps in Max and when i search I come up empty on how to do it from within UE4.
How do I bake the light information "into" the maps for my interior scene so that I have a model with absolutely no lights in it but it still looks like the lights are there?
Comment