Originally posted by Tisanim
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Wasted money on RTX
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Frenetic Pony replied
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Tisanim repliedI tried that BTW, but still got the same "video driver crashed" error whenever I would close sequencer window. Even tried changing tdi (or something to do with timing). No luck.
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Pixelpirates repliedI second the opinion that it's a good idea to totally clean drivers and reinstall. I had some weird issues with my 2080Ti, but after cleaning out drivers completely and reinstalling hte latest ones, everything works fine, no problems at all.
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Tisanim repliedThanks for the suggestion, it could work but I think I'll sell my RTX for now. Will wait until next generation.
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NasteX repliedTry to completely reinstall the driver, like wipe out registers and everything else (see google for that) and see how is it. I remember once there was something wrong with the installation of the driver and I constantly had problems with it until one day I just reinstalled it cleanly and everything worked nice.
And please report the sequencer thing as a bug on the bug reporter (https://epicsupport.force.com/unrealengine/s/) its possible that you get answer from Epic about it.
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Tisanim repliedThanks guys. Not sure how to interpret my experience in such a case. Maybe there is something in my projects that is not compatible but then closing sequencer window shouldn't crash...hmm
BTW, the driver that I tried is much more recent than that.
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mandaxyz replieddisaster.JPG, LOL. ... I think you have a problem on Driver, and RTX is a very new technology, maybe it's not yet stable.
Here is a link to download the latest Driver Updater https://www.geforce.com/drivers, but remember that it's not an automatic update as it's called, you have to manually update it.
- Step 1: Launch "GeForce Experience".
- Step 2: Go to "Drivers" tab, and manually update the driver.
Last edited by mandaxyz; 05-18-2019, 03:02 PM.
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Wasted money on RTX
So here's my experience on upgrading to 2060 RTX from 970 gtx. It's pretty bad so far.
1- Crashes when switching level / closing editor. Tried both creator and game drivers. "Pure virtual function being called while application was running (Gls = = 1)."
2- Another Crash - I close the sequencer window and video driver crash happens. (image attached)
3- !! 970 was running on MUCH lower gpu load while churning out same fps (fixed at 24fps) on same projects. In both ray-trace and non-raytrace modes. How??
4- Not much visual difference in my Toon-shaded projects and another (semi-realistic), in fact I'm seeing weird flickering and artifacts on some materials.
I hope there are solutions to it in next release or on further googling but the thing I learnt is to not act on impulses and wait for a tech to mature.
If someone has solutions to any of these problems please do share.
Attached FilesLast edited by Tisanim; 05-15-2019, 08:58 AM.Tags: None
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