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Material for window appearing over light shafts and in blurring with cinematic camera

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    Material for window appearing over light shafts and in blurring with cinematic camera

    I've also noticed this issue with a fire emitter, these two for some reason appear over light shafts and blurring. If a reason as to why this happens and a fix where to be presented, I'd be very grateful.

    #2
    Unreal renders transparent material over the scene, thats why you get artifacts with post processing. There are many settings in translucency tab of your material s settings. Maybe checking/unchecking Separate Translucency will help.

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      #3
      If anyone still have this issue - just uncheck Render After DOF in your material details translucency tab.

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