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[POLL] Clean vs Dirty PBR Materials?

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    [POLL] Clean vs Dirty PBR Materials?

    I'm starting to get a tad exhausted on all the dirtiness used in 3D Games nowadays. I understand the idea of going for photo-realism, but, It really seems like a waste to create a nice material then cover it up with dirt, grunge, and scratches. I'm going for a cleaner look with my art style. Let's spark a conversion on which you prefer and why...
    7
    Clean
    14.29%
    1
    Dirty
    85.71%
    6
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    #2
    It depends, of course sometimes artists tends to exagerate but you must think about the specific context of what you are working on, just ask yourself some questions like: Has this wall just been painted? Are those things actually new or has it been used a lot of times? Are them old? A scene having everything looking too clean will hardly look much realistic, unless your goal is for it to look actually new, just out of the factory. Even something you just bought the surface might have imperfections.

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      #3
      I would say as MarcusRafael, all depends on the context or the story but in most futuristic games everythings look clean, while in Fallout for example everythings needs to be dirty. I'm working with a robot character which is made with old parts, but his hands come from a factory so the material is cleaner.

      Also photo realism doesn't mean it has to be clean, just PBR with different levels of dirtiness.
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        #4
        It needs to be balanced. People tend to overuse dirt on their materials, especially the procedurally generated masks in Substance Painter without any modifications. but at the same time, some wear will always be present even on a new object as noted above. It takes like a day for dust to collect. If your material is too clean you run the risk of it not looking grounded in the scene. Plus, with the right wear in the right places you can tell a silent story using the environment.

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