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Shadow of Masked Material

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    Shadow of Masked Material

    Hello,
    I made Masked Material but the shadow of it is much bigger (thicker?) than it's supposed to be.
    Is there some way to make the shadow more precise ?

    I was doing some experiments to figure out what is wrong,

    Light Map Res of the floor is 1024, even tried 2048,
    Light Map Res of the hair-like thing is 512.
    Lighting Quality set to Production.
    Mip Gen Settings of Base Colour is NoMipmaps.
    I tried changing Shading Model "Default Lit" to "Two Sided Foliage" but made no difference.

    Does someone know what to do ?
    Please help.
    Attached Files
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