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Raytracing Shadow missing

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  • replied
    I found this because I'm having a similar issue. According to the docs, foliage and landscapes are now supported. However, foliage spawned proceduraly via the Grass node, doesn't have any RT shadows. Is there a way around this? If not the workaround is to manually paint all the foliage as the same staticmesh/material works fine with that tool.

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  • replied
    Thank you for the quick response. Hope this gets supported soon

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  • replied
    Landscapes and grass types are not yet supported. The official documentation has a detailed list of what is and isn't supported:
    https://docs.unrealengine.com/en-us/...ing/RayTracing

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  • started a topic Raytracing Shadow missing

    Raytracing Shadow missing

    Raytracing is an amazing new tool, but I am having issues with getting shadows on Grass Types for my landscape. Essentially I am using the GrassType to distribute rocks in my environment. In my original setup I have shadows, but with raytracing, there are only shadows on non GrassType rocks. I added an example image of two rocks the left one being generated by the landscape, the right one being placed manually to match the other rock.
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