Quick question, anyone know why there's such a huge difference between Unreal and Substance Painter?

And before you ask, yes I do have a cubemap.

I have a Skylight and a reflection capture and a distant light.
This is how my textures look like;

I never truly understood it so any help would be gladly appreciated!
Thanks!
And before you ask, yes I do have a cubemap.
I have a Skylight and a reflection capture and a distant light.
This is how my textures look like;
I never truly understood it so any help would be gladly appreciated!
Thanks!
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