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How to display bounded post process effect without camera enters volume ?

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    How to display bounded post process effect without camera enters volume ?

    I want o display a pp effect which is bounded to a collision box. Now I want to render that effect in that area without putting the cam inside that volume. Is that possible. The thing I am doing is shiny screen

    #2
    Can you explain further? Post Process is only applied if the Camera enters the volume.

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      #3
      Originally posted by Raildex_ View Post
      Can you explain further? Post Process is only applied if the Camera enters the volume.
      I want to apply some effect to emissive part of object just like I able to do in pp. I want to display effect without putting camera inside of volume I want to see effect results from outside. Of course my idea can be stupid I just wanted to learn if thats possible.
      Last edited by gomi; 03-27-2019, 05:03 PM.

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        #4
        No, that's not how the post process works. A post process, by definition, is applied to the screen, not an area of the world. The volume is just used to enable/disable which post processing settings are/aren't active.

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          #5
          Originally posted by Manoel.Neto View Post
          No, that's not how the post process works. A post process, by definition, is applied to the screen, not an area of the world. The volume is just used to enable/disable which post processing settings are/aren't active.
          I got it, what do you recommend me for this kind of task based on material's emissive color if we are talking about a shiny Ad screen or TV screen. Thank you again, I will not lose time on pp.

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            #6
            For a backlit ad or TV screen to glow, multiply your color output by some value (10, 20, 50, depends on your PP exposure settings) then plug int into emissive.

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