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Landscape layer slope/height blend

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    Landscape layer slope/height blend

    Hi,

    I currently got a material for my landscape where each layer is looking like in the attached image.
    The problem i have now is how to implement height/slope blending for the different layers. Currently i got 8 layers and want blending for atleast 4 of them.

    I read: https://docs.unrealengine.com/en-us/...ized/Landscape amongst other articles about this but having trouble applying it to my case.

    Regards.



    #2
    Anyone got any tip or can point me in an direction on how to solve this?

    Regards.

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      #3
      I think what you looking for is done here: https://youtu.be/xYv4CEhuPhU?t=12

      Comment


        #4
        Originally posted by AssetDK View Post
        I think what you looking for is done here: https://youtu.be/xYv4CEhuPhU?t=12
        Thanks!

        I've been looking at one of the videos with height blending base on material wich is what i want. The problem i have is actually implementing it with the material i have.
        The part i got problem with is that the material i have now (Found on internet) have multiple textures, how do i combine all these into one blend height?

        Sorry if this is something obvious, im very new to this.

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          #5
          Ok !

          Currently i managed to get it to work between 2 layers. But the problem is that i got more material layers like high cliff, moss, sand and underwater grass.

          How can i get this working with height blending and more than 2 layers ?

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