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UNREAL 4.21 - How to LOD Niagara FX particles?

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    UNREAL 4.21 - How to LOD Niagara FX particles?

    Hi, i haven´t found any LOD option for Niagara particles to hide them while i go far, large Niagara particles are still visible from very far, and... since Niagara Particles do affect my performance because the all give red complexity or... i don´t want them visible from too far, i wish to LOD Niagara particles the same way i would with painted foliage, but how?

    Please help.
    Last edited by RoccoFX; 03-05-2019, 02:15 AM.

    #2
    I'm curious about this one too

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      #3
      This is something that is still actively worked on. I wouldn't expect something useable before 4.23 though.
      Particle Editor Extension: Marketplace Page | Documentation
      Code plugin which extends your particle effect toolbox with new possibilities.


      SVG Importer Plugin: Marketplace Page | Gumroad Page
      Import SVG (scalable vector graphics) files as rasterized rendering or as multi-channel signed distance field.

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        #4
        Have there been any updates on this front?

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          #5
          Hey, 4.23 is out so I'm guessing this is still on the Backlog?

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            #6
            The real issue is that the whole performance can be improved with culling methods…. but niagara has no culling options, so, its imposible to improve Niagara performance right now.

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