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Why distance culled Objects still considered for Occlusion Culling? How to stop objects from culling

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  • Why distance culled Objects still considered for Occlusion Culling? How to stop objects from culling

    Hey, I was just doing some tests with different culling Methods and I noticed, that Objects that are already culled by Distance still create heavy load on the GPU as they are checked for Occlusion Culling.

    Is that necessary, and if so - why?

    I would like to disable occlusion culling for certain Objects due to that reason, I thought "Treat Object as Background for Culling" would do the trick, but that setting doesn't seem todo anything.

    How do I exclude certain Objects from beeing Occlusion culled?

  • replied
    Sounds like a bug.

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  • replied
    still looking for a solution

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