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Please help a beginner: Scene capture material too far from material target?

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    Please help a beginner: Scene capture material too far from material target?

    Hey, firstly I hope I posted in the correct place.

    here's my problem, I'm trying to set up a simple camera room on a fairly big map. I followed this tutorial step by step: https://www.youtube.com/watch?v=jWRkM-95k2I
    The texture seems to be updated when i'm in editor, but when i jump into the game, and if my "monitor" where i apply the render target texture is too far, it will just be a static image.
    I could put the camera room closer to the cameras, but i'm not sure what distance is enough and since my map is kinda big...
    I just started UE4 a week ago so i guess i must be missing something obvious...
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