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    ue4 devrendering (package test)

    hi guys i just test devrendering branch. and i got package
    (i got a lot of crash)
    https://www.youtube.com/watch?v=4shc...ature=youtu.be


    https://drive.google.com/open?id=1gZ...9agCE_lToF0iJl

    keyboard:

    1,2,3,4 > toggle area lights on/off
    0 > change material of floor
    num + > increase area light sample toggle


    If the shortcut doesn't work, create a shortcut from the main exe and add the following to the last line of target area -dx12 -raytrace
    Last edited by Nocturness; 02-02-2019, 03:56 PM.

    #2
    thanks for packaging level for us
    only work with geforce 20 series ?

    Comment


      #3
      I don't really know, but even on 2080ti is crashing after a while..not ready for packaging now ( but i got package and im happy with this )

      Comment


        #4
        hi @Nocturness

        two question
        1-does dxr support multi bounced lighting ?
        2-does dxr support sky light lighting ?
        can we acheve something like this wwith dxr with only one skylight ?


        Last edited by Farshid; 02-04-2019, 03:20 AM.

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          #5
          the demo dont work on 1060
          i dont know why we can run dxr with lower performance
          Click image for larger version

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            #6
            r u running with shortcut? seems dx12 inactive
            what is your OS version? (need windows 1809 for DXR support)

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              #7
              Originally posted by Farshid View Post
              hi @Nocturness

              two question
              1-does dxr support multi bounced lighting ?
              2-does dxr support sky light lighting ?
              can we acheve something like this wwith dxr with only one skylight ?


              i think impossible for realtime at the moment ...but we have pathtrace maybe in final release we can use for baking somehow

              Comment


                #8
                well i was wrong . testing skylight illumination with hdri



                Comment


                  #9
                  Looks nice
                  Nocturness can you test the DXR with some human characters, like the photorealistic human example or paragon characters? and show how it look near, like face, clothes, small stuff. I would like to see how small shadows look, like shadow from the hair or shadow in the nose.
                  Auto Snap PluginModular Japanese HouseTwitterBlogYoutubeitch.io

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                    #10
                    Originally posted by Nocturness View Post
                    well i was wrong . testing skylight illumination with hdri


                    thanks for uploading video
                    the noise will remain in sequencer cinematic ? or they will be disappear after exporting video with sequencer ??

                    Comment


                      #11
                      Originally posted by Nocturness View Post
                      r u running with shortcut? seems dx12 inactive
                      what is your OS version? (need windows 1809 for DXR support)
                      yes i am running the shortcut
                      dx12 is active and my windows is updated to 1809
                      but dxr is exclusive feature for series 20

                      Comment


                        #12
                        Originally posted by scha View Post
                        Looks nice
                        Nocturness can you test the DXR with some human characters, like the photorealistic human example or paragon characters? and show how it look near, like face, clothes, small stuff. I would like to see how small shadows look, like shadow from the hair or shadow in the nose.
                        still unstable.. not possible to setup complex material and scenes.(I had to simplify character's materials)
                        Last edited by Nocturness; 02-04-2019, 09:57 AM.

                        Comment


                          #13
                          Originally posted by Farshid View Post

                          thanks for uploading video
                          the noise will remain in sequencer cinematic ? or they will be disappear after exporting video with sequencer ??
                          always noisy, even raising the sampling level to 300 - 400.

                          Comment


                            #14
                            Originally posted by Nocturness View Post

                            always noisy, even raising the sampling level to 300 - 400.
                            Anyone can correct me if im wrong here. But am 99% sure that Epic has no intention right now of repairing noise through higher samples. As they said in their demos, Denoising will become the method to eliminate noise. UE4 isn't an offline renderer.

                            Comment


                              #15
                              Originally posted by RJMerritt View Post

                              Anyone can correct me if im wrong here. But am 99% sure that Epic has no intention right now of repairing noise through higher samples. As they said in their demos, Denoising will become the method to eliminate noise. UE4 isn't an offline renderer.
                              Pretty sure denoising is the go-to method for real time uses, even for some 'offline' biased renderers. If it wasn't for such great denoisers, we probably wouldn't even see this big of a push for DXR for real-time uses. With the denoiser shown by NVidia, we can use as a few as 1-3 samples with no artifacts or noticeable graininess. It's up to Epic on what denoiser they use.
                              Lighting Artist II @ Crystal Dynamics
                              Former Lighting Artist @ Obsidian Entertainment
                              ArtStation

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