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Cinematic Depth of Field resolution dependent?

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    Cinematic Depth of Field resolution dependent?

    Is it intended?
    The cinematic DoF looks completely different if you see a shot in window mode or fullscreen.

    Window



    Fullscreen



    As you can see, simply put a cinematic camera in a level and switch from window to fullscreen.

    How can I set correctly a camera for a scene if it changes based on the resolution?


    Very sad about this,
    Alessio

    #2
    No one has this same problem?
    Seriously?

    Comment


      #3
      And, as you can see there's no match with the "Draw debug focus plane"



      I don't think this is correct

      Comment


        #4
        Make sure r.taa.upsampling is set to 0. Temporal AA upsampling gets applied after the cinematic depth of field, lessening the blur. It also causes the image to look different depending on resolution.

        Comment


          #5
          Thank you for the answer, unfortunately the taa upsampling is set to 0.

          r.TemporalAA.Upsampling = "0" LastSetBy: Constructor

          Are there any other settings that can influence the DoF?

          Comment

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