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Pc game using mobile renderer?

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  • started a topic Pc game using mobile renderer?

    Pc game using mobile renderer?

    How do I package a desktop game using the mobile renderer for play on a stand-alone PC?

    Surely this is a setting somewhere?

  • replied
    Having a look at:
    https://www.unrealengine.com/en-US/t...nreal-engine-4

    And being awfully scared of amending code that might cause things to go pop permanently.

    Can someone please explain to a numpty like me:

    Can I just load a map using the mobile renderer without streaming the level? how would I hook up the custom "IsInMobilePreview" node to event begin play?

    How do I create the "IsInMobilePreview" function, create function then just drop in the code?

    Additionally in my version of ue4.15 I already have an "OpenGL ES3.1 Experimental" option in project settings >> platforms >> Windows >> Targeted RHIs, should i still amend "GenericWindowsTargetPlatform.h" and "WindowsTargetSettingsDetails.cpp" and "WindowsD3D11Device.cpp"?

    In any case where are these files located?

    Leave a comment:


  • replied
    Originally posted by Manoel.Neto View Post
    Last time I saw you needed to modify the engine source a little bit to include the mobile preview shaders in PC packages. That's how they did it in Disc Jam: https://www.unrealengine.com/en-US/t...nreal-engine-4
    Hi Manoel but how exactly is this done?

    Leave a comment:


  • replied
    Last time I saw you needed to modify the engine source a little bit to include the mobile preview shaders in PC packages. That's how they did it in Disc Jam: https://www.unrealengine.com/en-US/t...nreal-engine-4

    Leave a comment:

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