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Pc game using mobile renderer?

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    Pc game using mobile renderer?

    How do I package a desktop game using the mobile renderer for play on a stand-alone PC?

    Surely this is a setting somewhere?

    #2
    Last time I saw you needed to modify the engine source a little bit to include the mobile preview shaders in PC packages. That's how they did it in Disc Jam: https://www.unrealengine.com/en-US/t...nreal-engine-4

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      #3
      Originally posted by Manoel.Neto View Post
      Last time I saw you needed to modify the engine source a little bit to include the mobile preview shaders in PC packages. That's how they did it in Disc Jam: https://www.unrealengine.com/en-US/t...nreal-engine-4
      Hi Manoel but how exactly is this done?

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        #4
        Having a look at:
        https://www.unrealengine.com/en-US/t...nreal-engine-4

        And being awfully scared of amending code that might cause things to go pop permanently.

        Can someone please explain to a numpty like me:

        Can I just load a map using the mobile renderer without streaming the level? how would I hook up the custom "IsInMobilePreview" node to event begin play?

        How do I create the "IsInMobilePreview" function, create function then just drop in the code?

        Additionally in my version of ue4.15 I already have an "OpenGL ES3.1 Experimental" option in project settings >> platforms >> Windows >> Targeted RHIs, should i still amend "GenericWindowsTargetPlatform.h" and "WindowsTargetSettingsDetails.cpp" and "WindowsD3D11Device.cpp"?

        In any case where are these files located?

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