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Light and Shadows cutting in a half? Please help me

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    Light and Shadows cutting in a half? Please help me

    Hello,

    I'm getting a lighting and shadowing problem in my project. I dont remember correctly, but I think that I did not have this problem in 4.18 version. This problem it's happening only on paper2d components (sprites and tilesets).

    I also see this problem in some 3d projects searching on google. (https://answers.unrealengine.com/que...t-in-half.html), the solution comes about normal map, but Im not using normal in my project...

    The strange thing its that in front of tilemap you see the lights cut to up, but when I move my camera to the opposite side of tilemap, it lights cut to down.

    I believe that consequently my shadows are cutting too....

    I dont know how to solve this.

    Best regards.

    #2
    I got issue with Tilemaps only. not on the sprites, when both are applied with the DefaultLitSpriteMaterial. If you change it from Masked to Translucent it goes away. There's a trouble ticket in right now for it. I've resigned to the fact that tilemaps are just broken for now and the foreseeable future.
    goto this ticket and give it a vote, point some others towards it so we can get some lovin these tilemaps from epic.
    https://issues.unrealengine.com/issue/UE-66731

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      #3
      Originally posted by fiddy View Post
      I got issue with Tilemaps only. not on the sprites, when both are applied with the DefaultLitSpriteMaterial. If you change it from Masked to Translucent it goes away. There's a trouble ticket in right now for it. I've resigned to the fact that tilemaps are just broken for now and the foreseeable future.
      goto this ticket and give it a vote, point some others towards it so we can get some lovin these tilemaps from epic.
      https://issues.unrealengine.com/issue/UE-66731
      thanks friend. I upvoted

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