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    Originally posted by Doctor Ergot View Post
    https://wccftech.com/nvidia-enables-...l-turing-gpus/

    TL;DR
    Limited raytracing functionality will be available for GTX 10xx and 16xx series. Alos NVidia will release Vulkan extensions.
    It's not clear me if Nvidia's extension is sth RTX-specific. Or is it general DXR extension which could work for other vendors?
    When NVidia released the RTX cards, they provided the DirectX12 support and Vulkan support in their drivers. The extensions they mentioned are just Vulkan extensions related to Pascal. Since these are related to the graphics card driver, it won't affect any other vendor by definition.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/uFFSEXY

    UE4 Marketplace: Cloudscape Seasons
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      Originally posted by Doctor Ergot View Post
      https://wccftech.com/nvidia-enables-...l-turing-gpus/

      TL;DR
      Limited raytracing functionality will be available for GTX 10xx and 16xx series. Alos NVidia will release Vulkan extensions.
      It's not clear me if Nvidia's extension is sth RTX-specific. Or is it general DXR extension which could work for other vendors?
      It just means that Nvidia programmed DXR support into their older card's drivers. RTX is still only a 2080 series thing since RTX effectively means the new ray tracing acceleration hardware only found on 2000 series cards.

      So basically DXR and Vulkan raytracing will work on older cards but it will be really slow.

      Comment


        Originally posted by Farshid View Post
        please bring dxr to older graphic cards
        its unfair we cant use it
        yes
        In april i can try dxr with my 1060 6gb card
        very happy now
        Specialy dxr on simple skylight would be amazing

        Comment


          i think Raytrace feature is more like a progressive render engine now, its too much noisy and denoiser give u blob dark dot ( it suckks ). but i dont understand why epic and nvidia didnt show this issues in their conferences . its more like a fake show !

          Comment



            Unreal Engine and the ray tracing revelation

            ​​​​​​
            https://www.imgtec.com/blog/unreal-e...ng-revelation/

            Comment


              Realtime raytracing on a 2014 GPU

              Realtime Voxel Raytracing IN REALTIME w/ Voxels and also GI (global illumination)




              https://www.gamedev.net/forums/topic...on-a-2014-gpu/

              Comment


                Originally posted by Farshid View Post
                Realtime raytracing on a 2014 GPU

                Realtime Voxel Raytracing IN REALTIME w/ Voxels and also GI (global illumination)




                https://www.gamedev.net/forums/topic...on-a-2014-gpu/
                That would look pretty good with an AI denoiser. I suspect there were some caveats though.

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                  Real-Time Raytracing for Interactive Global Illumination Workflows in Frostbite

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                    Originally posted by Farshid View Post
                    Real-Time Raytracing for Interactive Global Illumination Workflows in Frostbite

                    Subsurface looks nice

                    Comment


                      Supposedly, just like with the 10XX series AMD Vega stuff might be getting DXR backwards compatibility *sometime* this year. So anyone with a Vega 56 or whatever should be able to try it out.

                      Comment


                        Hello, I have a question because ue4 spits when the project is started and shows such information, if someone knows what it is caused and how to fix it.

                        Comment


                          interactive gpu light baking (ray tracing-dxr ) ue4

                          Click image for larger version  Name:	Screenshot-270.png Views:	1 Size:	369.4 KB ID:	1600006

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                            Hi,
                            I have a few questions:
                            1. I have an Nvidia Titan Volta. With this card has to work raytracing in ue4.22 preview7?
                            2. I installed and runned in dx12 mode, I see that it's working in output log.
                            3. But Unreal crashes in dx12 mode if I press any button.
                            I don't know if it is because of Titan Volta not an RTX card or just because of Windows10 dx12 or Unreal preview7. So If I wait will it be good in the future, or I won't be able to use Titan Volta for 4.22.
                            Thank you for answer

                            Comment


                              1. Volta should work, even though it doesn't officially support RTX.
                              3. Preview 7 appears to cause drivers to crash in Dx12.

                              Comment


                                We're looking into visualization across multiple LED screens and came across a software called Notch, where I found an interesting presentation on a non-RTX based implementation they are using:



                                (Btw, the founder's history is interesting, if you are of a certain age.)

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