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Raytracing was merged into Dev-Rendering!

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    Originally posted by Nigkdo View Post

    It is actually 4.22 preview 2
    Ergh I think I skipped p2
    We'll see if p4 yields better results..
    Antoine Guillo, FR
    Virtual Reality Designer
    https://groupe-legendre.com/

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      The latest couple of raytracing videos I've seen have been very noisy, compared to the first couple that were posted. Why is that?

      If you don't have many fast moving object in the scene, is it possible to raytrace every few frames and then instead apply blurring on the other frames?

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        Originally posted by roberteker View Post
        The latest couple of raytracing videos I've seen have been very noisy, compared to the first couple that were posted. Why is that?

        If you don't have many fast moving object in the scene, is it possible to raytrace every few frames and then instead apply blurring on the other frames?
        The existing denoiser seems to be this kind of multi-frame sampling denoising, so it is very early when the picture moves, rather than the AI denoising demonstrated by NVIDIA. At least in many demonstration DEMOs, the denoising effect is very ideal, and the existing denoising effect is significantly different from the demonstration.

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          NOTE

          Additional information regarding ray tracing in UE4 is available here.
          Stephen Ellis | Enterprise Program Coordinator

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            please bring dxr to older graphic cards
            its unfair we cant use it

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              Originally posted by Farshid View Post
              please bring dxr to older graphic cards
              its unfair we cant use it
              Talk to Microsoft, Nvidia and AMD about that. Complaining about that here is silly.

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                Originally posted by Farshid View Post
                please bring dxr to older graphic cards
                its unfair we cant use it
                get an rtx card then. People like you aren't the target customers yet anyway

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                  Does denoising works with FXAA?

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                    Originally posted by Farshid View Post
                    please bring dxr to older graphic cards
                    its unfair we cant use it
                    There is hope for everyone else if LPV gets improved together with SSGI, this is only assumption.
                    tox.chat - Skype alternative
                    blender.org - 3D suite

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                      if ps5 come with amd gpu
                      it will not have dxr compatibility ???

                      dxr is based on microsoft and they will not limited dxr to nvidia rtx

                      Comment


                        Originally posted by Farshid View Post
                        if ps5 come with amd gpu
                        it will not have dxr compatibility ???

                        dxr is based on microsoft and they will not limited dxr to nvidia rtx
                        It's quite unlikely that the next generation of consoles will be powerful enough to do real-time raytracing. From what I've read, it's going to stay a PC-exclusive feature for at least another console generation.

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                          I think it'll take AMD a couple of generations to catch up to NVidia if raytracing becomes the next big thing (which it probably will). They might focus on doing scanline rendering faster and at a higher quality over the next couple of generations instead, since the physical space cost of dedicated RT hardware will allow AMD to gain an edge over RTX cards in that area.

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                            Originally posted by Farshid View Post
                            if ps5 come with amd gpu
                            it will not have dxr compatibility ???

                            dxr is based on microsoft and they will not limited dxr to nvidia rtx
                            DXR support is up to the hardware manufacturer, it needs to be in the GPU driver. AMD does not have a GPU driver with DXR support.
                            3D Artist & Virtual Reality Specialist

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                              Hi,
                              I know that Ue4 doesn't support multiple gpu yet, but since Ue4 using the DXR functionalities (and not nvidia rtx), is Ue4 asking DirectX for all available tensors and rt cores or is it only restricted the main display gpu ?
                              Nvidia Nvlink should make tensors cores and Rt cores "merged" for the DXR functions right ?

                              Comment


                                https://wccftech.com/nvidia-enables-...l-turing-gpus/

                                TL;DR
                                Limited raytracing functionality will be available for GTX 10xx and 16xx series. Alos NVidia will release Vulkan extensions.
                                It's not clear me if Nvidia's extension is sth RTX-specific. Or is it general DXR extension which could work for other vendors?

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