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Advice for floodlights

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    Advice for floodlights

    Hi,

    Can anyone help me with this please? I need to add some floodlights to my scene, and I'm using spotlights with the intensity cranked up to max and the square inverse falloff disabled. I get a great result for the actual light, but I also need a lens glare and subtle god ray, similar to the attached image. Does anyone have any advice? I've searched for lens glare, but I end up with lens flare articles instead. Thanks.

    Click image for larger version

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    #2
    There's some good example fake god rays in some of the example content, like the Blueprints example https://docs.unrealengine.com/en-US/...eprintExamples

    Volumetric fog would be more advanced way to do it. https://docs.unrealengine.com/en-us/.../VolumetricFog

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      #3
      Thanks. What about the lens glare though, that's the trickier part I think.

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        #4
        A material with high emissive output (tens or hundreds, depends on your lighting setup) would do the trick by causing glow.

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          #5
          You can either use convolution bloom to get the star shape at bright emissive spots or do what everyone else does: build a particle FX to put in front of the lights that has this star shape and rotates/scales based on viewing angle
          Check out UNREAL 4 Lighting Academy
          https://forums.unrealengine.com/show...ng-like-that-)

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