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Parallax occlusion mapping across modular wall assets (without seams)?

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    Wouldnt a standard UV triplanar be enough? A sample of what Ive been using, you actually delete half of the operations.

    Click image for larger version

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  • Parallax occlusion mapping across modular wall assets (without seams)?

    Hey,

    Could anybody please provide any advice as to how to modify the POM function to world align a material across modular walls?? Since the objects are only flat walls, we do not need to evaluate the material in all dimensions, so surely we only have to run the POM function once?

    I would massively appreciate any advice on this.

    Cheers!

    Joe
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