Announcement

Collapse
No announcement yet.

Lighting Error With Foliage Instanced Static Mesh Component

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Lighting Error With Foliage Instanced Static Mesh Component

    Hey all,

    So every time I build the lighting I still get a warning for three objects unbuilt. I have been able to figure out its these three using the " DumpUnbuiltLightInteractions" cmd.


    PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_23
    PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_12
    PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_11

    But given that they are foliage it could be any 3 of hundreads. Does anyone know if there is a way to bring up a list that I can then search for these three components or make the error log data more useful?


    thanks

    Matt
    3D Artist and World Builder On Stone Rage

    #2
    Hi Matt,

    I was facing the same issue on V4.21 and before that, I had 2 unbuilt FoliageInstancedStaticMeshComponent. There is a way to bring up the list of foliage static mesh that is being used. Please refer to the image that is attached. Also I mainly had issues with Merged static mesh ( 2 static meshes Merged on unreal to form one mesh) these were the one which were rendered the light to be unbuilt. Please check your foliage meshes for any merged meshes and get rid of it. For the script showed in the image attached, connect the 'ForEachLoop' node to the "begin play' action and check the outputlog to find out the meshes causing the issue. Hope this helps.!

    Comment

    Working...
    X