Announcement

Collapse
No announcement yet.

Is EpicGames planning on major renderer upgrade?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    I just took a look at vray for UE4, looks not really different than lightmass for me. For me it feels like im getting much better results with GPU lightmass.

    Vray for UE4
    https://www.youtube.com/watch?v=zTiXzb1l4E4
    Last edited by A-J-K; 12-08-2018, 04:24 PM.

    Comment


      #32
      Hi,
      Originally posted by A-J-K View Post
      For me it feels like im getting much better results with GPU lightmass.
      testing Vray for Unreal since it is out, and for now i'm think you are right, GpuLightmass is far better and faster...

      I understand that Octane render wait in a corner, to make his appearance in Unreal ...

      https://home.otoy.com/unreal-engine-...ment-siggraph/
      https://pixel.network

      Comment


        #33
        The grand renderer refactoring is now available on GitHub: https://github.com/EpicGames/UnrealE...78944739f80476. No new feature added currently.

        I'm expecting 4.22 to be the most unstable release though.

        Comment


          #34
          Originally posted by Manoel.Neto View Post
          The problem with the existing "cheap" methods is that all of them have quite large trade-offs that are oriented to specific kinds of usage. The craziest solutions you see from GDC talks are all from in-house engines and laser-trimmed to each game they are used on.

          In my opinion the biggest priority should be making the render and lighting pipeline as extensible as possible without sacrificing efficiency. Because with that in place, several community and marketplace projects will be able to be worked on in parallel versus having one renderer that is very good at one thing only, like CE where outdoor scenes look great but it's really hard to get indoor scenes to not look dated.
          So what is exactly the benefit of not having a usable realtime GI at all compared to CE? Indoors in UE look great with baked lighting, I dont see how using realtime GI like CE could be a step back.



          Originally posted by Luoshuang View Post
          The grand renderer refactoring is now available on GitHub: https://github.com/EpicGames/UnrealE...78944739f80476. No new feature added currently.

          I'm expecting 4.22 to be the most unstable release though.


          What are the changes?
          Check 3d tips! POLY DNA

          Comment


            #35
            Any news on that? Hyped already

            Comment

            Working...
            X