Announcement

Collapse
No announcement yet.

Point Light

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Point Light

    The scenario is: I have a two face plane, and i need to light both sides. Plane contains UV and diffuse and normal textures. The material uses Surface TranslucencyVolume.

    Picture 1: There is a plane in the middle and a point light on the right side in the editor.
    Picture 2: How it looks like in a preview.
    Picture 3: Shows that the left side of the plane is unlit.
    Picture 4: Moving the point light to the left side of the plane.
    Picture 5 and 6: Both sides are lit.

    There is a moment when u drag the point light more to the left, it gives impression that both sides are equally lit.

    I have tried to make two separate planes with same material, but the lighting is always incorrect. I even tried to do box, but that didnt work either.
    Attached Files
    http://www.kakepla.net

    #2
    Can you try with Two Sided checked on in the material attributes

    Comment


      #3
      The primary example in the pictures uses Two Sided setting in material attributes.
      http://www.kakepla.net

      Comment


        #4
        In your material, try to multiply your normal with a "TwoSidedSign".
        ____________________________________________________________
        https://twitter.com/Koola_UE4

        Comment


          #5
          Apparently that worked so far. Very nice and thx. I return to this matter if further problems appears.
          Attached Files
          http://www.kakepla.net

          Comment

          Working...
          X